Center for Teaching and Learning

Virtual Reality & Esports Lab

VR labMISSION/OBJECTIVE:

Our Virtual Reality and Esports Rooms are specialized learning environments where students can master career-specific skills, collaborate on a variety of interdisciplinary projects, and create innovative technology-driven projects. Students will be prepared for the future.

 

PURPOSE:

Virtual Reality (VR): The VR Lab will supplement the teaching of a subject and provide students with real-world, life-like experiences using VR headsets and/or computers.

Esports: The purpose of the Esports room is to support successful student outcomes by engaging students in academic gaming applications. The curriculum will be focused on ethical gaming, strategic thinking, teamwork, and career and technical applications of esports.

 

Are you a faculty member wanting to implement virtual reality into your classroom? 

Please complete the form below and contact Dr. Tarsha Rogers, tmrogers@ecsu.edu or Mr. Greg Miller, gmiller@ecsu.edu.

Request here

Dr. Tarsha Rogers

Director, Center for Teaching & Learning

252-335-3327
tmrogers@ecsu.edu
Mr. Greg Miller

Esports and Virtual Reality Lab Coordinator

gmiller@ecsu.edu

WHAT YOU CAN DO:

VR faculty

  • 34 Meta Quest 2 / Pro Headsets
  • 2 Varjo Headsets
  • 4 Gaming Computers
  • VR experiences
  • Measurable VR training
  • 2 Kat Walks
  • 360 Camera
  • Smart Presentation TV
  • 12 Gaming Stations
  • XBOX Gaming Station
  • PS5 Gaming Station
  • Smart Presentation TV

FALL EVENTS

Event Date Time
Nintendo Night (Faculty) October 27th 4 pm - 7 pm
Smash Bros Tournament (Students) September 24th 4 pm - 7 pm
Madden Tournament (Students) October 2nd 4 pm - 7 pm
NCAA25 Tournament (Students) August 22nd & October 24th 4 pm - 8 pm
2K Tournament (Students) November 6th 4 pm - 8 pm
VR Tournament (Students) September 27th 4 pm - 7 pm
Faculty Mid-Semester Wind Down (Faculty) October 8th  12 pm - 2 pm

 

PROGRAM ROLES:

  • Faculty Development
  • Class Supplementation
  • Curriculum Development
  • Technology Innovation
  • Student Activities