Center for Teaching and Learning

Virtual Reality & Esports Lab

VR labMISSION/OBJECTIVE:

Our Virtual Reality and Esports Rooms are specialized learning environments where students can master career-specific skills, collaborate on a variety of interdisciplinary projects, and create innovative technology-driven projects. Students will be prepared for the future.

 

PURPOSE:

Virtual Reality (VR): The VR Lab will supplement the teaching of a subject and provide students with real-world, life-like experiences using VR headsets and/or computers.

Esports: The purpose of the Esports room is to support successful student outcomes by engaging students in academic gaming applications. The curriculum will be focused on ethical gaming, strategic thinking, teamwork, and career and technical applications of esports.

WHAT YOU CAN DO:

VR faculty

  • 34 Meta Quest 2 / Pro Headsets
  • 2 Varjo Headsets
  • 4 Gaming Computers
  • VR experiences
  • Measurable VR training
  • 2 Kat Walks
  • 360 Camera
  • Smart Presentation TV
  • 12 Gaming Stations
  • XBOX Gaming Station
  • PS5 Gaming Station
  • Smart Presentation TV

Are you a faculty member wanting to implement virtual reality into your classroom? 

Please complete the form below and contact Dr. Tarsha Rogers, tmrogers@ecsu.edu or Mr. Greg Miller, gmiller@ecsu.edu.

 

 
Dr. Tarsha Rogers

Director, Center for Teaching & Learning

252-335-3327
tmrogers@ecsu.edu

Mr. Greg Miller

Esports and Virtual Reality Lab Coordinator

gmiller@ecsu.edu
                                                                                                                              

PROGRAM ROLES:

  • Faculty Development
  • Class Supplementation
  • Curriculum Development
  • Technology Innovation
  • Student Activities